| Class 463 | AMUSEMENT DEVICES: GAMES |
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![]() | ![]() | 1 | INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.) |
![]() | ![]() | 2 | In a game including a simulated projectile (e.g., bullet, missile, ball, puck, etc.) |
![]() | ![]() | 3 | Paddle-type game (e.g., pinball, tennis, baseball, golf, hockey, etc.) |
![]() | ![]() | 4 | Simulated court game or athletic event (e.g., soccer, basketball, etc.) |
![]() | ![]() | 5 | Simulated projector with diverse interactive target |
![]() | ![]() | 6 | In a race game |
![]() | ![]() | 7 | In a game requiring an element of a participants physical skill or ability (e.g., hand-eye coordination, reflex, etc.) |
![]() | ![]() | 9 | In a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.) |
![]() | ![]() | 10 | With chance element or event (e.g., backgammon, Scrabble, etc.) |
![]() | ![]() | 14 | Chess- or checker-type |
![]() | ![]() | 15 | Geometric maze |
![]() | ![]() | 16 | In a chance application |
![]() | ![]() | 17 | Lot match or lot combination (e.g., roulette, lottery, etc.) |
![]() | ![]() | 22 | Lot generator (e.g., card distribution, simulated dice, random number generator, etc.) |
![]() | ![]() | 23 | Skill level adjustment (e.g., speed change, complexity, etc.) |
![]() | ![]() | 24 | Suspension or restoration (e.g., power failure resumption, etc.) |
![]() | ![]() | 25 | Credit/debit monitoring or manipulation (e.g., game entry, betting, prize level, etc.) |
![]() | ![]() | 29 | Access or authorization (e.g., game selection, security, etc.) |
![]() | ![]() | 30 | Perceptible output or display (e.g., tactile, etc.) |
![]() | ![]() | 36 | Player-actuated control structure (e.g., brain-wave or body signal, bar-code wand, foot pedal, etc.) |
![]() | ![]() | 40 | With communication link (e.g., television broadcast, etc.) |
![]() | ![]() | 43 | Data storage or retrieval (e.g., memory, video tape, etc.) |
![]() | ![]() | 46 | Housing |
![]() | ![]() | 47 | Accessory |
![]() | ![]() | 47.1 | FENCING |
![]() | ![]() | 47.2 | STRIKING WEAPON |
![]() | ![]() | 47.3 | Having electric shock feature |
![]() | ![]() | 47.4 | Combined with antigrasping device or diverse art device (e.g., with light, knife, etc.) |
![]() | ![]() | 47.5 | Having similar striking members flexibly tethered together |
![]() | ![]() | 47.6 | Cross-handle type |
![]() | ![]() | 47.7 | Telescopic |
![]() | ![]() | 48 | COMBINED WITH OR CONVERTIBLE TO EXTERNAL ART DEVICE OR FUNCTION |
![]() | ![]() | 49 | SIMULATED-PROJECTILE GAME, TARGET THEREFOR, OR ACCESSORY |
![]() | ![]() | 50 | Plural simulated projectors (e.g., tennis, shoot-out, dual, etc.) |
![]() | ![]() | 51 | Electromagnetic ray simulates projectile or its path, or utilized for coincidence detection (e.g., light-ray gun, infrared aim detector, etc.) |
![]() | ![]() | 53 | Coindence detection or indication means (e.g., aim detector, "hit" -indicator, etc.) |
![]() | ![]() | 58 | PROPELLED RACING |
![]() | ![]() | 59 | Having contest condition indicator (e.g., lap counter, timer, start indicator, etc.) |
![]() | ![]() | 61 | Magnetically propelled object |
![]() | ![]() | 62 | Electrically self-propelled object |
![]() | ![]() | 64 | Object propelled by impact, projection, or reaction force (e.g., spring, fluid jet, wind, etc.) |
![]() | ![]() | 65 | Object propelled along reciprocating or vibrating surface |
![]() | ![]() | 66 | Object pulled by reelable cord |
![]() | ![]() | 67 | Object propelled by rotatable arm or disk |
![]() | ![]() | 68 | Object propelled by endless loop |
![]() | ![]() | 69 | Gravity propelled object |
| FOREIGN ART COLLECTIONS | ||
| FOR000 | CLASS-RELATED FOREIGN DOCUMENTS |
![[List of Pre Grant Publications for class 463 subclass 1]](../as.gif)
![[List of Patents for class 463 subclass 1]](../ps.gif)




