Class 463 | AMUSEMENT DEVICES: GAMES |
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1 | INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.) |
2 | In a game including a simulated projectile (e.g., bullet, missile, ball, puck, etc.) |
3 | Paddle-type game (e.g., pinball, tennis, baseball, golf, hockey, etc.) |
4 | Simulated court game or athletic event (e.g., soccer, basketball, etc.) |
5 | Simulated projector with diverse interactive target |
6 | In a race game |
7 | In a game requiring an element of a participants physical skill or ability (e.g., hand-eye coordination, reflex, etc.) |
9 | In a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.) |
10 | With chance element or event (e.g., backgammon, Scrabble, etc.) |
14 | Chess- or checker-type |
15 | Geometric maze |
16 | In a chance application |
17 | Lot match or lot combination (e.g., roulette, lottery, etc.) |
22 | Lot generator (e.g., card distribution, simulated dice, random number generator, etc.) |
23 | Skill level adjustment (e.g., speed change, complexity, etc.) |
24 | Suspension or restoration (e.g., power failure resumption, etc.) |
25 | Credit/debit monitoring or manipulation (e.g., game entry, betting, prize level, etc.) |
29 | Access or authorization (e.g., game selection, security, etc.) |
30 | Perceptible output or display (e.g., tactile, etc.) |
36 | Player-actuated control structure (e.g., brain-wave or body signal, bar-code wand, foot pedal, etc.) |
40 | With communication link (e.g., television broadcast, etc.) |
43 | Data storage or retrieval (e.g., memory, video tape, etc.) |
46 | Housing |
47 | Accessory |
47.1 | FENCING |
47.2 | STRIKING WEAPON |
47.3 | Having electric shock feature |
47.4 | Combined with antigrasping device or diverse art device (e.g., with light, knife, etc.) |
47.5 | Having similar striking members flexibly tethered together |
47.6 | Cross-handle type |
47.7 | Telescopic |
48 | COMBINED WITH OR CONVERTIBLE TO EXTERNAL ART DEVICE OR FUNCTION |
49 | SIMULATED-PROJECTILE GAME, TARGET THEREFOR, OR ACCESSORY |
50 | Plural simulated projectors (e.g., tennis, shoot-out, dual, etc.) |
51 | Electromagnetic ray simulates projectile or its path, or utilized for coincidence detection (e.g., light-ray gun, infrared aim detector, etc.) |
53 | Coindence detection or indication means (e.g., aim detector, "hit" -indicator, etc.) |
58 | PROPELLED RACING |
59 | Having contest condition indicator (e.g., lap counter, timer, start indicator, etc.) |
61 | Magnetically propelled object |
62 | Electrically self-propelled object |
64 | Object propelled by impact, projection, or reaction force (e.g., spring, fluid jet, wind, etc.) |
65 | Object propelled along reciprocating or vibrating surface |
66 | Object pulled by reelable cord |
67 | Object propelled by rotatable arm or disk |
68 | Object propelled by endless loop |
69 | Gravity propelled object |
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