CLASS 273, | AMUSEMENT DEVICES: GAMES |
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SECTION I - CLASS DEFINITION
This class includes:
Apparatus or means, such as games and sports, by which contests of skill or chance may be engaged in among two or more participants, where the result of such contests can be indicated according to definite rules;
Apparatus or means, such as puzzles and fortune telling devices, by which a test of the skill or fortune of one or more persons, in accomplishing some sought result, may be obtained, chance devices being included, even if not of themselves games or elements of games, by reason of their similarity to other chance devices herein;
Targets combined with devices for projecting aerial or surface projectiles or missiles against or through the targets, per se, and projectors, per se, only if the projectile passes at all times over a surface;
Devices ancillary and appurtenant to games for which there is no provision in other classes.
SECTION II - LINES WITH OTHER CLASSES AND WITHIN THIS CLASS
This class is subordinate to both Class 473, Games Using Tangible Projectile, and Class 463: Amusement Devices: Games-- wherein Class 473 is specific under Class 463, and wherein Classes 273, 463, and 473 are further specific under Class 472, Amusement Devices.
Classes 463 and 473 are intended to eventually replace Class 273 through a series of stages. When all of the subject matter of Class 273 has been reclassified and incorporated within these classes (463 and 473), Class 273 will be abolished. Until Class 273 is abolished, it is to be considered subordinate to Classes 463 and 473. Stated otherwise: the subclasses of Class 273, along with their hierarchical arrangement, are to be considered as following after the subclasses of, appropriately, Class 463 or 473 (i.e., the first occurring subclass of Class 273 follows the last occurring subclass of appropriate Class 463 or 473).
SECTION III - REFERENCES TO OTHER CLASSES
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2, | Apparel, subclasses 455+ for protective clothing to be worn by athletes such as football helmets, baseball and boxing gloves, etc. |
116, | Signals and Indicators, subclasses 222 through 225for mechanical signals and indicators, per se, which form a part of a game device. |
124, | Mechanical Guns and Projectors, appropriate subclass for mechanical aerial projectors, per se. Projectorsper se, are included in this class (273) only when the projectile, at all times, travels on a surface. Combinations of targets and aerial projectors are included in this class (273). |
194, | Check-Actuated Control Mechanisms, appropriate subclasses 30 , 41, and 55 for games and chance devices involving particular coin control mechanism. |
200, | Electricity: Circuit Makers and Breakers, subclasses 61.1+ for electrical switches responsive to the action of a game or amusement piece. |
221, | Article Dispensing, appropriate subclasses for article dispensers not otherwise provided for. Such article dispensers, as subcombinations of chance devices such as are provided for in subclasses 138.1+ of this class (273) are classified in appropriate subclasses of Class 221. |
235, | Registers, for score totalizing apparatus for use in games, particularly subclass 90 for cribbage boards. |
340, | Communications: Electrical, subclass 323 for game reporting electric signaling systems and appropriate subclasses, particularly subclasses 286.01+ for electric signaling systems, per se which may form part of a game. |
345, | Computer Graphics Processing and Selective Visual Display Systems, subclasses 1.1 through 3.4for visual display systems with selective electrical control, and subclasses 418-475 for computer graphics processing. |
404, | Road Structure, Process, or Apparatus, subclasses 17+ and 71 for pavement and road structure. |
428, | Stock Material or Miscellaneous Articles, appropriate subclasses for stock material in the form of a single or plural layer web or sheet which may be used in the fabrication of products provided for in this class. |
463, | Amusement Devices: Games, appropriate subclasses, for a nonprojectile game, a simulated-projectile game, a propelled racing game, a fencing game, or an implement or device used by a person (often one involved in law enforcement) to strike or electrically shock a human being so as to control the being. See Lines With Other Classes, above, for the line between this and other amusement devices classes. |
473, | Games Using Tangible Projectile, for a game that uses a tangible projectile. See Lines With Other Classes, above, for the line between this and other amusement devices classes. |
602, | Surgery: Splint, Brace, or Bandage, subclasses 41+ for bandaging devices, even though specially adapted for use in supporting the body or body member to function in a proper manner in playing a game. |
700, | Data Processing: Generic Control Systems or Specific Applications, subclasses 91 through 93for data processing or computation, per se, for the purpose of analyzing, monitoring, or scoring a contest or game, which is not classifiable elsewhere. |
SUBCLASSES
108 | SURFACE PROJECTILE GAME; GAME ELEMENT (E.G., TARGET, ETC.) OR ACCESSORY THEREFOR OTHER THAN PROJECTILE, PER SE: | ||||||||||||
This subclass is indented under the class definition. Subject matter relating to a game in which a projectile
passes over a surface at all times in its course, which game comprises
(a) a game component (other than a projectile, per se) which may
be used to play the type of game included herein, or (b) an ancillary
device or means which is adapted and intended to be used with or
for a game component included herein unless it is provided for elsewhere.
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108.1 | Simulated game (e.g., hockey, soccer, etc.): | ||||
This subclass is indented under subclass 108. A surface projectile game wherein any combination of the
projector, projectile, game surface, or other game element is adapted
or intended to mimic some or all of the features, action, rules,
environment, or scoring of a game of physical sport or other athletic
event.
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108.2 | Golf: | ||
This subclass is indented under subclass 108.1. A surface projectile game wherein the game mimicked is a
game commonly known as golf, wherein a participant attempts to project
a projectile into an open hole in a surface or otherwise project
the projectile toward a specified location on a generally horizontal
surface in an attempt to have it stop at said specified location.
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108.21 | Projector solely supported and controlled by participant: | ||
This subclass is indented under subclass 108.2. A simulated golf game wherein the projectile is struck or
pushed by an implement intended to be carried and manipulated only
by a participant in the surface projectile game.
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108.22 | Manikin-type: |
This subclass is indented under subclass 108.2. A simulated golf game wherein the projectile is struck or pushed by a movable figurine that resembles a person with a golf club. | |
108.3 | Baseball: | ||
This subclass is indented under subclass 108.1. A surface projectile game wherein the game mimicked is a
game commonly referred to as baseball, wherein a participant, i.e.,
a batter, swings an elongated, generally cylindrical striking implement,
i.e., a bat, in an attempt to strike an aerial projectile, i.e.,
baseball, thrown into a defined area above a playing surface by
a participant, i.e., pitcher, on an opposing team.
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108.31 | Mechanically pitched ball or projectile: |
This subclass is indented under subclass 108.3. A simulated baseball game including a device intended to simulate a pitcher which is constructed and arranged to actively force the projectile over and in contact with the surface toward a defined area of the surface representing a batter"s box, which may further include a device intended to simulate a batter constructed and arranged near the defined area to actively strike the projectile as it travels over the defined area of the surface. | |
108.32 | Mechanically batted ball or projectile: |
This subclass is indented under subclass 108.3. A simulated baseball game including a device intended to simulate a batter which is constructed and arranged to actively strike a projectile to cause it to travel over and in contact with the surface. | |
108.33 | Movable surface: |
This subclass is indented under subclass 108.3. A simulated baseball game wherein the projectile is advanced across the surface by vibrating, tilting, or otherwise translating the orientation of the surface. | |
108.4 | Football: | ||
This subclass is indented under subclass 108.1. A surface projectile game wherein the game mimicked is a
game commonly known as football, where opposing teams of participants alternately
have a given number of chances to carry a projectile across a line
at an end of a defined play surface, to catch a thrown projectile
in the air in a defined area past the end of the elongated play
surface, i.e., end zone, or kick the projectile over a horizontal
bar and between a pair of vertically extending bars located in the
end zone, while the opposing team attempts to take the projectile
away or physically stop the team having the number of chances from
reaching the end line or end zone before the given number of chances
have been used.
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108.41 | Movable surface: |
This subclass is indented under subclass 108.4. A simulated football game wherein the projectile is advanced across the surface by vibrating, tilting, or otherwise translating the orientation of the surface. | |
108.5 | Projector solely supported by participant (e.g., hockey stick, finger, cue stick, etc.): | ||
This subclass is indented under subclass 108.1. A simulated game wherein a device for forcing the projectile
over and in contact with the surface includes an implement arranged
and intended to be carried and manipulated only by a participant
in the surface projectile game.
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108.51 | Projector translatable and rotatable about vertical axis: |
This subclass is indented under subclass 108.1. A simulated game wherein a device for forcing the projectile over and in contact with the surface includes a member constructed and arranged to be continuously repositioned over the game surface, wherein said member is further arranged to be pivoted about an axis perpendicular to the surface. | |
108.52 | Projector translatable and rotatable about horizontal axis: |
This subclass is indented under subclass 108.1. A simulated game wherein a device for forcing the projectile over and in contact with the surface includes a member constructed and arranged to be continuously repositioned over the game surface, wherein said member is further arranged to be pivoted about an axis parallel to the surface. | |
108.53 | Projector rotatable about vertical axis only: |
This subclass is indented under subclass 108.1. A simulated game wherein a device for forcing the projectile over and in contact with the surface includes a member constructed and arranged to be solely pivoted about an axis perpendicular to the surface. | |
108.54 | Projector rotatable about horizontal axis only: |
This subclass is indented under subclass 108.1. A simulated game wherein a device for forcing the projectile over and in contact with the surface includes a member constructed and arranged to be solely pivoted about an axis parallel to the surface. | |
108.55 | Projector having movable element and fixed with respect to game surface: |
This subclass is indented under subclass 108.1. A simulated game wherein a device for forcing the projectile over and in contact with the surface includes a member restricted from movement across the surface, wherein said member includes an element constructed and arranged to be repositionable with respect to the remainder of the member. | |
108.56 | Projector translatable only or translatable with movable element: |
This subclass is indented under subclass 108.1. A simulated game wherein a device for forcing the projectile over and in contact with the surface includes a member that is constructed and arranged to be continuously repositioned over the game surface, wherein said member may further include an element constructed and arranged to be repositionable with respect to the remainder of the member. | |
108.57 | Fluid-pressure projector: |
This subclass is indented under subclass 108.1. A simulated game wherein a device for forcing the projectile over and in contact with the surface includes apparatus having means for ejecting a blast of air or water at the projectile. | |
109 | Moving surface: |
This subclass is indented under subclass 108. Games in which the surface is moving or adapted to be moved. | |
110 | Pivoted: |
This subclass is indented under subclass 109. Games in which the movement is about a pivot. | |
111 | Pivoted gate: |
This subclass is indented under subclass 109. Games in which, on the surface, usually as hazards, there are pivoted gatelike members to deflect the movement of the projectile from the desired course. | |
112 | Spiral surface: |
This subclass is indented under subclass 109. Games in which the surface is arranged in the form of a spiral path. | |
113 | Pocketed: | ||
This subclass is indented under subclass 109. Games in which pockets are provided into which the projectile
passes.
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114 | Mercury globule: |
This subclass is indented under subclass 113. Games in which the projectile is a globule of mercury. | |
115 | Surface pockets: |
This subclass is indented under subclass 113. Games in which the pocket is formed in the surface, usually merely a depression therein. | |
116 | Hazard pockets: |
This subclass is indented under subclass 115. Games in which some or all of the pockets are hazards which are to be avoided. | |
117 | Moving pockets: |
This subclass is indented under subclass 113. Games in which the pocket is also capable of movement over the surface. | |
118 | Ball games: | ||
This subclass is indented under subclass 108. Games in which the projectile is in the form of a ball,
usually a marble.
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119 | Combined with projector: | ||||
This subclass is indented under subclass 118. Games in which there is combined and attached to the surface
a mechanical means for projecting the ball.
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120 | Gravity projectors: |
This subclass is indented under subclass 119. Games in which the projection of the ball is accomplished by gravity. | |
121 | Return course: | ||||||
This subclass is indented under subclass 119. Games in which the ball is projected in one direction and
means is provided for changing its course to return it in a direction
substantially parallel to its first projected course.
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122 | Ball return: | ||
This subclass is indented under subclass 119. Games in which the ball after perfecting a count or score
is returned to a point easily accessible to the player.
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123 | Pocketed: | ||
This subclass is indented under subclass 118. Games in which the playing surface is provided with pockets.
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124 | Return course: | ||||
This subclass is indented under subclass 123. Games in which the ball is projected in one direction and
means is provided for changing its course to return it in a direction
substantially parallel to its first projected course.
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125 | Ball return: | ||
This subclass is indented under subclass 123. Games in which the ball after perfecting a count or score
is returned to a point easily accessible to the player.
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126 | Disk or ring games: | ||
This subclass is indented under subclass 108. Games in which the projectile has the form of a disk or
ring which rolls on its edge or slides over the surface.
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127 | Targets: | ||||
This subclass is indented under subclass 108. Devices comprising targets for use in surface projectile
games.
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129 | Projectors: | ||
This subclass is indented under subclass 108. Devices comprising projectors for use in surface projectile
games.
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138.1 | Chance Devices: | ||
This subclass is indented under the class definition. Devices which might be of themselves games or elements of
games in which the element of luck or random happening (i.e., chance)
is alone the function of the device.
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138.2 | Electric or magnetic: | ||
This subclass is indented under subclass 138.1. A chance device in which the property of magnetism or electricity
is utilized to effect an element of chance.
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138.3 | Gravity-propelled chance element randomly traverses or enters alternative paths: | ||||||
This subclass is indented under subclass 138.1. A chance device including structure defining a plurality
of channels, tunnels, or other possible courses for a chance element
to pass through or fall into; and a chance element, which when allowed
to drop from an upper end of the chance device, will haphazardly
negotiate its way through one of various possible courses toward
a lower end of the chance device, or drop randomly into and come
to rest in one of the plurality of channels, tunnels, etc.
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138.4 | Plural external receivers (e.g., plural dispensers, etc.): | ||||
This subclass is indented under subclass 138.3. A chance device including a gravity-propelled chance element
wherein the chance device structure includes more than one container
to randomly receive and halt the motion of a falling chance element,
and further wherein each container is open, or arranged to be opened
by a participant via a door or other removable closure means, for
removable access of a chance element resting therein.
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138.5 | Liquid-filled path: | ||||||
This subclass is indented under subclass 138.3. A chance device including a gravity-propelled chance element
further including a nongaseous fluid contained within at least one
of the possible courses.
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139 | Chance selection: |
This subclass is indented under subclass 138.1. Chance devices having separately hidden or concealed data of various count value and means whereby a chance selection can be made. | |
140 | Fish ponds: |
This subclass is indented under subclass 139. Chance devices in which the chance selection is made by hooking a member from among others each of which has a different value. | |
141 | Rotating pointer: |
This subclass is indented under subclass 138.1. Chance devices in which a rotated pointer can upon coming to a still position indicate counts of varying values upon a member supporting the pointer. | |
142 | Rotating disk: |
This subclass is indented under subclass 138.1. Chance devices in which a rotated disk or disks can upon coming to a still position indicate counts of varying values by means of the position of a part of the disk or disks relative to a definite point. | |
143 | Edge indication: |
This subclass is indented under subclass 142. Chance devices in which the counts are placed on the edge of the disk or disks. | |
144 | Lot mixers and dispensers: |
This subclass is indented under subclass 138.1. Devices for mixing and dispensing lots. | |
145 | Dice agitators: |
This subclass is indented under subclass 144. Devices for mixing and dispensing dice. | |
146 | Dice: |
This subclass is indented under subclass 138.1. Devices comprising dice, per se. | |
147 | Tops: | ||
This subclass is indented under subclass 138.1. Devices comprising tops, per se.
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148 | GAMES ACCESSORIES: | ||||
This subclass is indented under the class definition. Devices used as accessory means for playing games.
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149 | Card shufflers and dealers: |
This subclass is indented under subclass 148. Devices for shuffling and dealing cards. | |
150 | Hand holders: |
This subclass is indented under subclass 148. Devices for holding hands of cards or similar game playing elements. | |
151 | Duplicate games: |
This subclass is indented under subclass 150. Devices in which the hands are intended for subsequent replaying as in duplicate games. | |
153 | PUZZLES: |
This subclass is indented under the class definition. Devices known as puzzles. | |
154 | Balancing ovoids: |
This subclass is indented under subclass 153. Puzzles in the shape of ovoids that can by manipulation be so balanced that they will stand on end. | |
155 | Folding and relatively movable strips and disks: |
This subclass is indented under subclass 153. Puzzles in which the solution is obtained by folding or relatively-moving strips or disks. | |
156 | Take-aparts and put-togethers: |
This subclass is indented under subclass 153. Puzzles in which the solution is obtained by taking apart or putting together two or more interrelated or interconnected parts. | |
157 | Geometrical figures, pictures, and maps: |
This subclass is indented under subclass 156. Puzzles in which the parts when put together form geometrical figures, pictures, or maps. | |
158 | Bent wire: |
This subclass is indented under subclass 156. Puzzles in which the parts are formed of bent wire. | |
159 | Flexible cord or strip: |
This subclass is indented under subclass 156. Puzzles in which at least one of the parts is a flexible cord or strip. | |
160 | Mortised blocks: |
This subclass is indented under subclass 156. Puzzles in which the parts of an interconnected whole are formed of interfitting mortised sections in the form of blocks. | |
161 | FORTUNE-TELLING DEVICES: |
This subclass is indented under the class definition. Devices for telling fortunes. | |
236 | BOARD GAMES, PIECES, OR BOARDS THEREFOR: | ||||||||||||
This subclass is indented under the class definition. Games or game structure wherein a competitive and amusing
contest of skill or chance is engaged in by two or more participants
using one or more surfaces having a pattern or confining region
with which at least one contest element or the equivalent thereof
is intended to cooperate, and where the results of the contest can
be indicated according to definite rules (e.g., scoring).
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237 | Electrical: |
This subclass is indented under subclass 236. Game structure in which (1) the surface having a pattern or confining region, (2) the contest element or the equivalent thereof, or (3) any structure connected to the surface or contest element is electrical in nature or contains an electrical component. | |
238 | Removable and discrete game piece changes status of circuit: |
This subclass is indented under subclass 237. Game structure in which at least one removable and discrete contest element is adapted to cause an electrical change in status of an electrical circuit (e.g., complete or break an electrical circuit) upon placement onto or removal from the surface having the pattern or confining region. | |
239 | Magnetic: | ||
This subclass is indented under subclass 236. Game structure in which the surface having a pattern or
confining region, or the contest element or the equivalent thereof
is magnetic in nature or contains a magnetic component.
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240 | Markable or erasable game board or piece (e.g., magic slate): |
This subclass is indented under subclass 236. Game structure in which either the surface having a pattern or confining region, or at least one of the contest elements are adapted and intended to have indicia permanently or erasably marked thereon by the participants using such means as a pen, pencil, crayon, chalk, grease pencil, ink stamp, stylus, etc. | |
241 | Having three-dimensional pattern: |
This subclass is indented under subclass 236. Games in which (1) the surface is formed from a plurality of discrete members which are located in different planes (e.g., tiered, stepped), at least two of the members contain a portion of the entire pattern thereon and these members are divided into plural spaces; (2) the pattern or confining region covers a major portion of the periphery of a structure having three dimensions (e.g., cubes, spheres, cylinders); or (3) the surface has a pattern divided into plural contest element receiving spaces, at least some of the spaces having additional means for supporting or constraining distinct contest elements in perpendicular alignment relative to the spaces. | |
242 | Piece moves over board having pattern: |
This subclass is indented under subclass 236. Games in which the surface has a pattern divided into plural spaces, and at least one contest element moves over the pattern in in accordance with rules which relate the amount of movement over the pattern to the spaces. | |
243 | Chance device controls amount or direction of movement of piece: | ||
This subclass is indented under subclass 242. Games wherein either the amount or direction of the movement
of the contest element over the pattern is controlled by a chance
device.
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244 | Sports or outdoor recreational activities: |
This subclass is indented under subclass 243. Games in which some or all of the actions or features of a known sport, athletic contest, or outdoor recreational activity (e.g., football, hunting, fishing, camping) are represented. | |
244.1 | Baseball: |
This subclass is indented under subclass 244. A game wherein the sport represented is a game commonly referred to as baseball, wherein a participant swings an elongated, generally cylindrical striking implement (i.e., bat) in an attempt to strike an aerial projectile thrown into a defined area above a playing surface by a participant on an opposing team. | |
244.2 | Having cards or tiles: |
This subclass is indented under subclass 244.1. A simulated baseball game wherein the chance device includes a plurality of indicia bearing elements intended and arranged for random selection. | |
245 | Golf: |
This subclass is indented under subclass 244. Games in which the sport represented is golf. | |
246 | Racing: |
This subclass is indented under subclass 244. Games in which the sport, athletic contest, or outdoor recreational activity represented is a race (e.g., horse, auto, boat). | |
247 | Football or soccer: |
This subclass is indented under subclass 244. Games in which the sport represented is either football or soccer. | |
248 | Race to a finish (e.g., backgammon): |
This subclass is indented under subclass 243. Games wherein each participant is provided with a set of one or more contest elements, at least a portion of the set is intended to be moved between a starting location and a finish location on the pattern, each set is initially equal in number to all other sets in the contest, and the contest ends when one of the participants moves a specified number of his elements to their finish location. | |
249 | With common finish (e.g., parchisi): |
This subclass is indented under subclass 248. Games in which all of the sets of contest elements share a common finish location of the pattern. | |
250 | Outer space or astronomy: |
This subclass is indented under subclass 249. Games in which the pattern or the contest elements have included thereon indicia representative of some or all aspects of outer space or astronomy. | |
251 | Travel or exploration: |
This subclass is indented under subclass 249. Games wherein either (1) at least one portion of a journey or voyage is represented, (2) one or more steps in the investigation of an unknown region or culture is represented, or (3) a search for an object or resource is represented. | |
252 | Travel or exploration: |
This subclass is indented under subclass 248. Games wherein either (1) at least one portion of a journey or voyage is represented, (2) one or more steps in the investigation of an unknown region or culture is represented, or (3) a search for an object or resource is represented. | |
253 | Outer space or astronomy: |
This subclass is indented under subclass 243. Games in which the pattern or the contest elements have included thereon indicia representative of some or all aspects of outer space or astronomy. | |
254 | Travel or exploration (e.g., touring, treasure hunt, archeology): |
This subclass is indented under subclass 243. Games wherein either (1) at least one portion of a journey or voyage is represented, (2) one or more steps in the investigation of an unknown region or culture is represented, or (3) a search for an object or resource is represented. | |
255 | Military or naval engagement: |
This subclass is indented under subclass 243. Games in which some or all of the actions or features of a military or naval campaign, engagement, or battle are represented. | |
256 | Property or commodity transactions: |
This subclass is indented under subclass 243. Games wherein some of the transactions which commonly occur in a real properties or commodities exchange are represented. | |
257 | Judicial, legislative, or election process: |
This subclass is indented under subclass 243. Games wherein at least one step in a judicial, legislative, or election proceeding or process is represented (e.g., party nomination, floor vote). | |
258 | Strategic race to a finish (e.g., Chinese checkers): |
This subclass is indented under subclass 242. Games wherein each participant controls the movement of a set of one or more contest elements, at least a portion of the set is intended to be moved from a starting location to a finish location on the pattern, each set is equal in number and equivalent in power to all other sets in the contest, and the contest ends when one of the participants moves a specified number of his elements to their finish location. | |
259 | Sports or outdoor recreational activities: |
This subclass is indented under subclass 242. Games in which some or all of the actions or features of a known sport, athletic contest, or outdoor recreational activity (e.g., football, hunting) are represented. | |
260 | Chess or checker type: |
This subclass is indented under subclass 242. Games wherein each participant controls the movement of a group of several contest elements initially equal in number and equivalent in power to all other groups in the contest, the contest normally ends when one of the participants captures all the elements or the principal element of the other one or more participants without losing all or the principal element of his group. | |
261 | Nonrectangular or extended pattern: |
This subclass is indented under subclass 260. Games in which the pattern has a nonrectangular peripheral configuration, or the pattern consists of a central portion which is at least partially surrounded by a plurality of peripherally extended, wing-like portions. | |
262 | Military or naval engagement: |
This subclass is indented under subclass 242. Games in which some or all of the actions or features of a military or naval campaign, engagement, or battle are represented. | |
263 | Chase type (e.g., fox and geese): |
This subclass is indented under subclass 242. Games in which each participant controls the movement of a set of contest elements, at least one set of which has a lesser number of elements than all other sets in the contest, or it has a greater power (i.e., the elements have a greater freedom of movement) than all other sets in the contest, and the participant or participants who control the set or sets of contest elements having the greater number or lesser power endeavor to capture or immobilize (i.e., trap) the elements of the set having the lesser number or greater power. | |
264 | Alignment games (e.g., morris, mill): |
This subclass is indented under subclass 242. Games in which each participant endeavors to place a specified number of his contest elements into consecutively adjacent spaces of the pattern to thereby form a specified arrangement or arrangements. | |
265 | Salvo type: |
This subclass is indented under subclass 236. Games in which the participants assume the alternate roles of attacker and defender or code maker and code breaker, the defender or code maker positions a plurality of distinguishable contest elements or the equivalents thereof into various selectable and defined locations on a portion of the pattern which is visually hidden from the view of the attacher or code breaker, the attacker or code breaker then attempts, by a series of arbitrary or calculated guesses, to determine the precise locations (and, often, the type) of the defender"s or code maker"s prepositioned contest elements. | |
266 | Nim type (i.e., game of take away): |
This subclass is indented under subclass 236. Game in which a plurality of contest elements common to all participants are located on the pattern or confining region, and each participant alternately in turn removes or equivalently removes from the pattern or confining region (e.g., by shifting into out-of-play positions) one or more of the elements, the contest ends when one of the participants removes or equivalently removes the last remaining contest element from the pattern or confining region. | |
267 | Completing square type: |
This subclass is indented under subclass 236. Games in which the pattern comprises a plurality of like geometrical areas and each participant alternately places in turn contest elements on the boundaries of the geometrical areas, the objective is for each participant to complete and thereby own geometrical areas by being the participant who places the last contest element which encloses or completes the outline of a geometrical area, the contest ends when all of the geometrical areas of the pattern have been enclosed or when specified geometrical area has been enclosed. | |
268 | Dice board and number plate type: |
This subclass is indented under subclass 236. Games in which the pattern includes a plurality of distinguishable indicia which are randomly selectable by means of a chance device and contest elements for covering or equivalently covering the chance selected indicia, each participant during this turn starts with a totally uncovered pattern and continues to operate the chance device and to cover the indicia indicated thereby until he is unable to cover any of the still exposed indicia thereby ending his turn. | |
269 | Lotto or bingo type: |
This subclass is indented under subclass 236. Games in which each participant is provided with at least one pattern distinct from all other patterns used in the contest, each pattern is formed from a plurality of distinguishable and randomly selectable indicia, and each participant places contest elements or their equivalent onto randomly selected indicia located on his patterns, the contest ends when the elements of one of the participants forms a specified arrangement on his pattern. | |
270 | With attached pieces: |
This subclass is indented under subclass 269. Games wherein the contest elements are permanently connected to the pattern but are selectively movable relative to the pattern. | |
271 | Alignment games (e.g., tic-tac-toe, go-moko): |
This subclass is indented under subclass 236. Games including at least one pattern formed from a plurality of discrete areas and each participant places contest elements or their equivalent into unoccupied areas, the contest ends when one of the participants has placed a specified number of his contest elements into consecutively adjacent areas of his pattern to thereby form a specified arrangement or arrangements. | |
272 | Word, sentence, or equation forming (e.g., SCRABBLE, hangman): |
This subclass is indented under subclass 236. Games wherein the contest elements are used to form words, sentences, or equations. | |
273 | Memory or matching games (e.g., concentration): |
This subclass is indented under subclass 236. Games in which (1) the locations of a plurality of contest elements randomly positioned on the pattern are concealable from and selectively revealable to the view of all of the participants and during the contest the participants endeavor to find the locations on the pattern of concealed contest elements, or (2) a plurality of contest elements or various discrete areas of the pattern have distinguishable configurations or indicia thereon, at least some of the configurations or indicia are alike or have a specified correspondence, the participants during the contest endeavor to match like or corresponding configurations or indicia between various contest elements, between discrete areas of the pattern, or between contest elements and discrete areas of the pattern. | |
274 | Betting or wagering board (e.g., casino): |
This subclass is indented under subclass 236. Games in which the one or more surfaces having a pattern include thereon indicia representative of various possible chance outcomes or results which are randomly selectable throughout the contest by a chance device, each participant indicates a selected number of chance result indicia (i.e., his selected bets or wagers) and the number of contest elements he wishes to risk (i.e., the amount of his bets or wagers). | |
275 | Path forming: |
This subclass is indented under subclass 236. Games in which a plurality of contest elements are intended to form at least some portions of a continuous uninterrupted line or lines when placed on the pattern or confining region, the line or lines are to be formed either from (1) at least one specified area of the pattern or confining region to another specified area, or (2) into at least one closed endless track or path by the sequential placement of contest elements on the pattern or confining region alternately by the participants. | |
276 | Construction or assembly games: |
This subclass is indented under subclass 236. Games wherein the contest elements are selected randomly and are used either to construct a specified object on the pattern or confining region or to cooperate with the pattern or confining region to form a specified object, the contest ends when the specified object is completed. | |
277 | Sports or outdoor recreational activities: |
This subclass is indented under subclass 236. Games in which some or all the actions or features of a sport, athletic contest, or outdoor recreational activity (e.g., golf, bowling, hunting) are represented. | |
278 | Property or commodity transaction (e.g., stock market): |
This subclass is indented under subclass 236. Games wherein some of the transactions which commonly occur in a real properties or commodities exchange are represented. | |
279 | Judicial, legislative, or election process: |
This subclass is indented under subclass 236. Games wherein at least one step in a judicial, legislative, or election proceeding or process is represented (e.g., party nomination, floor vote). | |
280 | Rotatably mounted board: |
This subclass is indented under subclass 236. Game structure wherein the surface having a pattern or confining region is located on a supporting member, and the surface pivots or rotates relative to the supporting member or the supporting member itself contains structure so as to facilitate pivoting or rotation of the surface. | |
281 | Game board having movably attached piece: | ||
This subclass is indented under subclass 236. Game structure in which the contest element is permanently
connected to the surface having a pattern but is selectively movable
relative to the surface.
SEE OR SEARCH THIS CLASS, SUBCLASS:
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282.1 | Removably interfitting or detachably adhesive board and piece: | ||
This subclass is indented under subclass 236. Game structure in which the contest element and the pattern
or confining region of the surface have coacting means thereon or
therein for releasably interlocking or attaching the contest element
to the pattern or confining region.
SEE OR SEARCH THIS CLASS, SUBCLASS:
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282.2 | Detachably adhesive: | ||
This subclass is indented under subclass 282.1. Game structure wherein the coacting means causes the contest
element to releasably adhere to the pattern or confining region.
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282.3 | Board projection engagable with piece: |
This subclass is indented under subclass 282.1. Game structure wherein the coacting means comprises an outwardly extending protrusion from the pattern or confining region for releasably interlocking with the contest element. | |
283 | Game board having pattern separable into sections: |
This subclass is indented under subclass 236. Game structure in which separate, discrete pattern sections are intended to be releasably interconnected or fitted together to form the pattern or confining region of the surface. | |
284 | Game board having interchangeable, variable, or plural distinct playing patterns: | ||
This subclass is indented under subclass 236. Game structure wherein one or more surfaces are provided
with a plurality of different patterns in order to play a plurality
of different games or a pattern which may be altered before or during
the course of the game.
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285 | Collapsible board (e.g., folding): |
This subclass is indented under subclass 236. Game structure wherein the surface having a pattern rolls up, folds, or otherwise collapses. | |
286 | Flexible sheet type: |
This subclass is indented under subclass 285. Game structure wherein the surface having a pattern is made from either flexible sheet material, or small, discrete, rigid sections permanently interconnected together by flexible material. | |
287 | Game board structure: | ||||
This subclass is indented under subclass 236. Game structure comprising the configuration or physical
structure of (1) the surface having a pattern of confining region,
or (2) a member on which the surface is located.
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288 | Game piece: |
This subclass is indented under subclass 236. Game structure consisting of the contest element which is intended to cooperate with the surface having a pattern or confining region. | |
289 | With movably attached part: |
This subclass is indented under subclass 288. Contest element having two or more relatively movable, interconnected portions. | |
290 | Stackable or nestable feature: |
This subclass is indented under subclass 288. Contest element having a protuberance or geometric shape which allows the stacking or nesting of elements during the course of the game or after for storing and transporting of the elements. | |
291 | Weighted or reversible (e.g., for different game): |
This subclass is indented under subclass 288. Contest element wherein either (1) the lower portion of the element has a density different from that of the upper portion, or (2) the element has distinguishable characteristics on opposite sides, which characteristics are used to indicate a change in status of the element during the contest. | |
292 | CARD OR TILE GAMES, CARDS OR TILES THEREFOR: | ||||||||||
This subclass is indented under the class definition. Games or game structure in which contest elements having
playing indicia located thereon (e.g., cards, dominoes) are intended
to interact with each other in a competitive and amusing contest
of skill or chance between two or more participants, and the results
of the contest can be indicated according to definite rules.
SEE OR SEARCH THIS CLASS, SUBCLASS:
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293 | Card or tile structure: | ||||
This subclass is indented under subclass 292. Game structure wherein at least one contest element either
(1) is constructed from a particular material, (2) has an external
boundary other than the common rectangular, (3) has indicia located
thereon other than mere printed indicia, (4) is formed in a specified
manner, (5) has one or more appendages thereon, or (6) has one or
more apertures extending through the contest element.
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294 | Playing surface having nonrectangular perimeter: |
This subclass is indented under subclass 293. Game structure wherein at least part of the playing indicia of one of the contest elements is located on a surface which has an outer boundary or circumference of other than common rectangular configuration. | |
295 | Material: |
This subclass is indented under subclass 293. Game structure in which the contest element is constructed from a particular material. | |
296 | With functional back indicia: |
This subclass is indented under subclass 292. Contest elements in which at least one of the elements used in the contest has indicia, which serves a function other than mere ornamentation, located on a surface opposite to the one on which playing indicia appears. | |
297 | Property or commodity transaction representation: | ||
This subclass is indented under subclass 292. Games in which the playing indicia on individual contest
elements is intended to represent an object or step that is normally
present in a real properties or commodities exchange (e.g., stock
market, real estate).
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298 | Sports or outdoor recreational activities: |
This subclass is indented under subclass 292. Contest elements in which the playing indicia on at least one element is intended to represent an object, contestant, or action that is normally present in a sport, athletic contest, or outdoor recreational activity (e.g., baseball, hunting, golf). | |
299 | Word, sentence, or equation forming: | ||
This subclass is indented under subclass 292. Games wherein the playing indicia located on the contest
elements consist of symbols, letters, portions of words, or words
by means of which two or more of the elements are used to make equations,
works, or sentences.
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300 | With quotation thereon: | ||
This subclass is indented under subclass 292. Contest elements in which the playing indicia on at least
one element includes a passage quoted or extracted from a book,
speech, or document.
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301 | With musical indicia: | ||
This subclass is indented under subclass 292. Contest elements in which the playing indicia on at least
one element includes some of the printed or written matter commonly
found in the printed or written score of a musical composition.
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302 | With educational data: | ||
This subclass is indented under subclass 292. Contest elements in which the playing indicia on one or
more of the elements includes educational facts (e.g., statistical,
historical, political, geos:graphical).
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303 | Suits: |
This subclass is indented under subclass 292. Contest elements in which at least some of the elements are grouped into two or more sets by their playing indicia and have an equal number of elements in each set, every set having suit designation indicia, other than numerical, common to all the elements of that set and distinct value designation indicia for each element of the set, all of the element value designations indicia of one set being repeated in all other sets. | |
304 | With supplementary indicia: | ||
This subclass is indented under subclass 303. Contest elements wherein the playing indicia on at least
some of the elements of the sets includes indicia in addition to
the suit or value designation indicia.
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305 | Indexing: |
This subclass is indented under subclass 303. Contest elements wherein the playing indicia on the elements of the sets includes secondary suit or value designation indicia by which the suit and value of an element can be readily distinguished without exposing all or a relatively large portion of the playing indicia, or by which the elements can be readily sorted. | |
306 | With auxiliary or accessory card or tile: |
This subclass is indented under subclass 303. Contest elements in which an element not belonging to any particular set is used in the contest. | |
307 | Rearranged basic indicia: |
This subclass is indented under subclass 292. Contest elements in which the elements are divided into one or more sets of at least three elements each, portions of the playing indicia on all the elements of a set being the same but having different areas of this indicia accentuated or rearranged on the individual elements of the set. | |
308 | With representations of persons or objects and names associated therewith: |
This subclass is indented under subclass 292. Contest elements in which the playing indicia of at least some of the elements includes the representation of a person or object and a name normally associated therewith. | |
309 | Game supporting tables or surfaces: | ||||
This subclass is indented under subclass 148. Devices comprising a table or a supporting surface having
structure which facilitates the playing of a game thereon.
SEE OR SEARCH THIS CLASS, SUBCLASS:
SEE OR SEARCH CLASS:
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317 | AERIAL PROJECTILE GAME; GAME ELEMENT (E.G., TARGET, ETC.) OR ACCESSORY THEREFOR OTHER THAN PROJECTOR OR PROJECTILE, PER SE: | ||||||||||||||||||
This subclass is indented under the class definition. Subject matter relating to a game in which a projectile
or missile is thrown, projected, impelled, or otherwise launched
into or through the air during play thereof and wherein one or more
players attempt to achieve a defined game objective using such projectile
or missile, the achievement of which requires some degree of skill
on the part of the player(s), which game comprises (a) a defined structure
constituting a point of aim for, and which is intended to indicate
the correctness of aim of, a game projectile or missile when it
is thrown, projected, impelled, or otherwise launched into or through
the air thereat by a player, (b) any other game component (other than
a projectile or missile, per se, or an implement or device, per
se, for projecting such a projectile or missile) which may be used
to play the type of game included herein, or (c) an ancillary device
or means which is adapted and intended to be used with or for a
game component included herein unless it is provided for elsewhere.
SEE OR SEARCH THIS CLASS, SUBCLASS:
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317.1 | Simulated game: | ||
This subclass is indented under subclass 317. An aerial projectile game wherein any combination of the
projector, projectile, game surface, or other game element is adapted
and intended to mimic some or all of the features, action, rules,
environment, or scoring of a game of physical sport or other athletic
event.
SEE OR SEARCH THIS CLASS, SUBCLASS:
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317.2 | Golf: |
This subclass is indented under subclass 317.1. An aerial projectile game wherein the game mimicked is a game commonly known as golf, wherein a participant attempts to aerially project a projectile into an open hole in a surface or otherwise aerially project the projectile toward a specified location on a generally horizontal surface in an attempt to have it stop at said specified location. | |
317.3 | Basketball: |
This subclass is indented under subclass 317.1. An aerial projectile game wherein the game mimicked is a game commonly known as basketball, wherein a participant attempts to aerially project a projectile into the top of an open container or tube (e.g., basket, cylindrical net, etc.) suspended above a surface (e.g., court, etc.). | |
317.4 | Tennis: |
This subclass is indented under subclass 317.1. An aerial projectile game wherein the game mimicked is a game commonly known as tennis, wherein a plurality of participants, arranged on both sides of a horizontally extending barrier that bisects a defined surface, alternately attempt to aerially project a projectile over the barrier and onto the defined surface. | |
317.5 | Football: |
This subclass is indented under subclass 317.1. An aerial projectile game wherein the game mimicked is a game commonly known as football, where opposing teams of participants alternately have a given number of chances to carry a projectile across a line at an end of a defined play surface, to catch a thrown projectile in the air in a defined area past the end of the elongated play surface, i.e., end zone, or kick the projectile over a horizontal bar and between a pair of vertically extending bars located in the end zone, while the opposing team attempts to take the projectile away or physically stop the team having the number of chances from reaching the end line or end zone before the given number of chances have been used. | |
317.6 | Baseball: |
This subclass is indented under subclass 317.1. An aerial projectile game wherein the game mimicked is a game commonly known as baseball, wherein a participant swings an elongated, generally cylindrical striking implement (i.e., bat) in an attempt to strike an aerial projectile (i.e., baseball) thrown into a defined area above a playing surface by a participant on an opposing team. | |
317.7 | Mechanically pitched ball or projectile: |
This subclass is indented under subclass 317.6. A simulated baseball game including a device intended to simulate a pitcher, which is constructed and arranged to actively force the projectile, representing a baseball or baseball equivalent, toward a defined area representative of a batter"s box, which may further include a device intended to simulate a batter constructed and arranged near the defined area to actively strike the projectile as it travels into the defined area, wherein the projectile is caused to be airborne by one of the devices. | |
317.8 | Tethered ball or projectile: |
This subclass is indented under subclass 317.7. A simulated baseball game wherein the aerial projectile is connected to a device constructed and arranged to limit travel of the projectile to a confined area. | |
317.9 | Mechanically batted ball or projectile: |
This subclass is indented under subclass 317.6. A simulated baseball game including a device intended to simulate a batter which is constructed and arranged to actively strike a projectile to cause it to become airborne. | |
329 | Projectile tethered to hand-held, apertured manipulator: |
This subclass is indented under subclass 317. Apparatus comprising a hand-held device and a projectile which is secured by a tether to the hand-held device and wherein the hand-held device includes a body member having an opening or aperture formed therein, and the relative dimensions of the opening or aperture and the projectile are such that the projectile is capable of passing entirely through the opening or aperture upon manipulation of the hand-held device. | |
330 | Projectile flexibly tethered to hand-held manipulator: | ||||
This subclass is indented under subclass 317. Apparatus comprising a hand-held device and a projectile
which is secured by a flexible tether to the hand-held device and
wherein the hand-held device includes a body member having a surface
which is adapted to either (a) strike or bat the projectile, upon
manipulation of the hand-held device, so as to project the projectile,
or (b) be struck by the projectile, upon manipulation of the hand-held
device, so as to project the projectile by rebounding it off the surface.
SEE OR SEARCH CLASS:
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331 | Target and tethered projectile: | ||
This subclass is indented under subclass 317. Apparatus including a target device which is particularly
adapted for use as a mark or point of aim for a projectile and wherein
the projectile is secured by a tether means either (a) to the target
device itself, or (b) to a structure which is located or locatable
in such a manner that the target device remains within the extent of
the tether.
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332 | Tethered ring: |
This subclass is indented under subclass 331. Apparatus wherein the projectile has the general configuration of an annulus. | |
333 | Having indicator or indication by movement of target: | ||||
This subclass is indented under subclass 331. Apparatus wherein either (a) the target device includes
means, actuatable or operable by the projectile, for providing or
producing an indication that a projectile has correctly reach the target
device or reached the point of aim portion thereof, or (b) the target
device or the point of aim portion thereof is moved whenever a projectile
impinges or impacts thereupon, and wherein the movement of the target
device or the point of aim portion thereof provides or produces
a visible indication that the projectile has correctly reached the
target device or the point of aim portion thereof.
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334 | Elastic tether: |
This subclass is indented under subclass 333. Apparatus wherein the tether means is comprised of flexible, elastic means. | |
335 | Elastic tether: |
This subclass is indented under subclass 331. Apparatus wherein the tether means is comprised of flexible, elastic means. | |
336 | Peg and ring game or pegged target therefor: | ||||||||
This subclass is indented under subclass 317. Game or apparatus therefor comprising either (a) a target
device having the configuration of a generally postlike protuberance,
or includes such a protuberance, and a projectile having means to
enable it to at least partially encircle the target protuberance,
or (b) a target device having the configuration of a generally postlike protuberance
adapted to be used with a encircling-type projectile.
SEE OR SEARCH THIS CLASS, SUBCLASS:
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337 | With mechanical projector: |
This subclass is indented under subclass 336. Game or apparatus therefor including a mechanical means for throwing or impelling the projectile toward the target protuberance. | |
338 | Having plural pegs: | ||
This subclass is indented under subclass 336. Game or apparatus therefor wherein the target device includes
a plurality of generally postlike protuberances mounted on a common
base structure at a common target area.
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339 | Structurally different or nonparallel longitudinal axes: |
This subclass is indented under subclass 338. Game or apparatus therefor wherein (a) at least one postlike protuberance at a common target area has a peripheral configuration or size which is different from another postlike protuberance at the same target area, or (b) at least one postlike protuberance at a common target area has an axial orientation relative to the target area which is different from the axial orientation of another postlike protuberance at the same target area. | |
340 | Playing surface or projectile struck from below to project projectile: | ||
This subclass is indented under subclass 317. Apparatus including a surface which is supported in such
a manner as to enable the striking manipulation thereunder of a
hand-held striking implement or of the hand, fist, or foot of the
participant in order to project or impel a projectile resting on
the surface into the air by striking either the projectile directly
from below or the surface on which the projectile rests from below,
and wherein (a) the surface has at least one closed periphery opening below
which a portion of the projectile projects, or (b) the surface is
imperforate and sufficiently yielding or elastic so that an impact from
below will project or launch the projectile into the air.
SEE OR SEARCH CLASS:
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341.1 | Tipcat game; accessory therefor: | ||||||||||||
This subclass is indented under subclass 317. Subject matter relating to a game, commonly known as tipcat,
which uses a projectile comprising a body having a configuration
such that, when it is lying upon a flat surface, one edge portion
thereof is capable of being raised into the air whenever the opposite
edge is forcibly struck or pressed upon (often the body is elongated
and tapered at one or both ends thereof or simply tapered in configuration),
the game being played with the projectile initially lying at rest
upon a support surface and then forcibly struck from above on an
end or edge portion thereof by player using a bat, club, stick,
or other handheld striking implement so that the projectile is flipped
end-over-end or edge-over-edge into the air and either(a) thereby
projected directly toward one or more distantly located targets
or fielders, or(b) subsequently reprojected toward one or more distantly
located targets or fielders by being again batted by the player
with the bat, club, stick, or other handheld striking implement
while it is still in the air.
SEE OR SEARCH THIS CLASS, SUBCLASS:
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342 | Upwardly facing projectile-bounce surface: | ||
This subclass is indented under subclass 317. Apparatus including a member having a surface facing vertically
upward during use, which surface is intended to have a projectile thrown
or projected thereat from above so that the projectile will strike
or impact against the surface and be rebounded or reprojected therefrom.
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343 | Hooking or draping projectile and target therefor: | ||
This subclass is indented under subclass 317. Apparatus including a projectile and a target device, wherein
either (a) the projectile comprises two or more body members interconnected
by an elongated flexible member, or (b) the projectile is in the
form of or has thereon a target engagable hook or ring means for removable
attachment to the target device; and wherein the target device comprises
or includes a generally horizontally disposed, projectile supporting
member, which supporting member is spaced above and from the surface
supporting the target device, so that the projectile, when projected
toward the target device, is intended to engage and either drape
over or hang suspended from the supporting member due to the gravitational
force acting thereon.
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348 | Target: | ||||||||||||||||||||
This subclass is indented under subclass 317. Target device which comprises or includes a point of aim
for an aerial projectile and which is intended to be used to indicate
the correctness of aim for an aerial projectile thrown, projected,
impelled, or launched thereat.
SEE OR SEARCH THIS CLASS, SUBCLASS:
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348.1 | Including heating means (i.e., thermal target): | ||||||
This subclass is indented under subclass 348. Apparatus wherein the target device includes means for increasing
its temperature for the purpose of causing it to radiate thermal
energy.
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348.2 | Having suction cup for adherence of projectile thereto or having surface adapted for adherence thereto of projectile having suction cup: | ||
This subclass is indented under subclass 348. Subject matter wherein the target device either (a) comprises
or has a resilient cup-shaped means thereon so that, when the open
portion of the cup-shaped means thereof is struck by, or otherwise
forcibly engaged with, a projectile having a relatively smooth surface,
the resilience of the cup-shaped portion will cause the pressure
of the fluid trapped between the interior surface of the cup-shaped
means and the relatively smooth surface of the projectile to be reduced
below that located outside of the cup-shaped means thereby causing
the projectile to adhere to the cup-shaped means and thereby to the
target device, or (b) has a relatively smooth surface which is adapted
and intended to be struck by, or otherwise forcibly engaged with, a
projectile having such a resilient cup-shaped means thereon so that,
when the open portion of the cup-shaped means of the projectile strikes,
or is forcibly engaged with, the relatively smooth surface of the
target device, the resilience of the cup-shaped portion will cause the
pressure of the fluid trapped between the interior surface of the
cup-shaped means and the relatively smooth surface to be reduced below
that located outside of the cup-shaped means thereby causing the
projectile to adhere to the surface of the target device.
SEE OR SEARCH CLASS:
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348.3 | Having magnetized material for adherence of projectile thereto or made from material adapted for adherence thereto of projectile having magnetized material: | ||
This subclass is indented under subclass 348. Subject matter wherein the target device either (a) is made
at least in part from magnetized material or has a magnet located
thereon, which target device being intended to be used with a projectile
made at least in part from either magnetized material or magnetically
susceptible material, so that the projectile, or a separable portion
thereof, will adhere to and be retained upon the target device upon
contact therewith, or (b) is made at least in part from magnetically
susceptible material, which target device being intended to be used
with a projectile made at least in part from magnetized material,
so that the projectile, or a separable portion thereof, will adhere
to and be retained upon the target device upon contact therewith.
SEE OR SEARCH CLASS:
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348.4 | Having bristled, hooked, or looped surface for adherence of complementarily surfaced projectile thereto: | ||||
This subclass is indented under subclass 348. Subject matter wherein the target device has a projectile-engaging
surface, at least a portion of which is made from, or has attached
thereto, a material comprising a very large number of closely spaced
projecting bristles, hooks, or loops and wherein the target device
is intended to be used with a projectile having disposed thereon
complementary projecting bristles, loops, or hooks whereby, whenever
the projectile contacts the surface of the target device, the material
of the target device is intended to interlock with the complementary
projecting bristles, loops, or hooks disposed upon the projectile
so as to cause the projectile or a portion thereof to adhere to
and be retained upon the target device.
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348.5 | Having means for nonpenetrating adherence of complementarily surfaced projectile therein (e.g., tacky surface, etc.): | ||
This subclass is indented under subclass 348. Subject matter wherein the target device has a projectile-engaging
surface, at least a portion of which is made from, or has attached
thereto, a means adapted and indented to enable a cooperatively
surfaced projectile, or a portion thereof, to impact thereupon and
to stick, or otherwise adhere, thereto without puncturing the projectile-engaging
surface.
SEE OR SEARCH CLASS:
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349 | With liquid projector (e.g., water pistol): | ||
This subclass is indented under subclass 348. Apparatus including means for projecting a stream or burst
of liquid through the air and wherein the target device is adapted
to be struck by a stream or blast of liquid projected thereat, which
target device includes means to indicate that it has been struck
by a stream or blast of liquid projected thereat.
SEE OR SEARCH CLASS:
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350 | Liquid buoyant: |
This subclass is indented under subclass 348. Apparatus wherein the target device includes means to enable it to float on or to remain suspended in a body of liquid during its use as a point of aim for an aerial projectile. | |
351 | Game simulating aerial bombing of targets: |
This subclass is indented under subclass 348. Apparatus comprising (a) a target device which is intended to have an aerial projectile dropped thereupon from a location generally vertically above and spaced apart from the target device, (b) a projectile carrying and releasing means for carrying an aerial projectile thereon and for selectively releasing or ejecting the carried projectile therefrom whenever a user operates the releasing means, and (c) an aerial projectile which is intended to be carried by the carrying and releasing means and then selectively released or ejected from the carrying and releasing means whenever a user operates the releasing means, so that the aerial projectile is dropped onto the target device from a region generally vertically above and spaced apart from the target device: and wherein either, or both, the carrying and releasing means or the target device is movable, so that there is relative movement between the target device and the carrying and releasing means whenever the aerial projectile is released from the carrying and releasing means. | |
352 | Skee-Ball® game: |
This subclass is indented under subclass 348. Apparatus comprising a target device spaced from the projectile projecting point, a runway surface for a projectile extending from the projecting point toward the target device, and means on the runway surface for causing a projectile propelled along the runway surface to become airborne at some point in its travel from the projecting point to the target device. | |
353 | Tiddlywink game: |
This subclass is indented under subclass 348. Game comprising a generally thin, flat projectile having a peripheral edge portion and wherein the projectile, while lying on a generally horizontally disposed surface, is intended to be projected into the air toward the target device by the application of downward squeezing pressure at or upon the edge portion of the projectile. | |
354 | Having means to vary size of projectile-receiving target aperture or target opening: |
This subclass is indented under subclass 348. Target device comprising means or structure defining an aperture or an opening through which a projectile is intended to pass, and which aperture or opening either is intended to be used as the point of aim of the target device or is located immediately in front of the point of aim; and wherein the target device further includes means for enabling the size of the aperture or opening to be varied or changed, so as to vary the difficulty of throwing or projecting a projectile through the aperture or opening of the target device. | |
355 | With support having both target and movable mechanical projector attached thereto: | ||
This subclass is indented under subclass 348. Apparatus including a mechanical means for launching or
impelling a projectile toward the target device, and including a
common support structure or housing having both the target device
and the mechanical launching means mounted thereon and connected
thereto during use of the apparatus, and wherein the connection
between the mechanical launching means and the support structure
or housing permits movement of the mechanical launching means with
respect to the target device to allow aiming of the launching means
at the target device.
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356 | Projector universally pivots: |
This subclass is indented under subclass 355. Apparatus wherein the connection between the launching means and the support structure permits pivotal movement of the launching means in any direction. | |
357 | With plural mechanical projectors: |
This subclass is indented under subclass 348. Apparatus including a plurality of mechanically operated means for launching or impelling a projectile toward the target device. | |
358 | Projected picture: | ||||||
This subclass is indented under subclass 348. Target device in which the point of aim is an image or picture
projected on a screen means by a light image projecting device.
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359 | Moving: |
This subclass is indented under subclass 348. Target device which includes structure or means specially adapting it for traveling, swinging, or otherwise moving during the time a projectile projected thereat is released so as to make it more difficult for a participant to reach the point of aim with a projectile. | |
360 | Airplane towed: | ||||
This subclass is indented under subclass 359. Target device which includes means particularly adapting
it to be pulled by or dragged behind an aerial vehicle while in
flight.
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361 | Having target exchange, carrier, or storage means: |
This subclass is indented under subclass 360. Apparatus either (a) wherein the pulling or dragging means includes means for supplying a fresh target device in the place of a used target device while it is being pulled or dragged, or (b) including means for carrying or storing a target device in a nondeployed position. | |
362 | Flying or moving freely through the air: | ||||||||||||
This subclass is indented under subclass 359. Target device which is itself a projectile adapted for traveling
freely through the air.
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363 | Material dispensing or burning upon projectile impact: | ||||
This subclass is indented under subclass 362. Target device having means (a) for releasing a liquid, gaseous,
or particulate material carried by the target device upon being
struck by a projectile, or (b) for producing smoke or flame upon
being struck by a projectile.
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364 | Having projector-engaging protrusion, notch, or recess means for enhancing projection of target: | ||||
This subclass is indented under subclass 362. Target device including a protrusion, notch, or recess means
for enhancing the projection of the target device into the air;
which protrusion, notch, or recess means is adapted to be engaged
by a portion of a projector device.
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365 | Reusable in whole or part: |
This subclass is indented under subclass 362. Target device comprising (a) separable portions which are separated, but not destroyed, by projectile impact and which may be reassembled after use, or (b) a destructible portion which is destroyed by projectile impact combined with a nondestructible portion which is not destroyed by projectile impact and which nondestructible portion may be reassembled with a fresh destructible portion, or (c) a nondestructible whole which is not destroyed by projectile impact and which may be reused. | |
366 | Along endless path: | ||||
This subclass is indented under subclass 359. Target device which moves along a continuous path defining
a closed circuit and wherein the target device is moving along at
least a portion of the continuous path during the time a projectile
projected at the target device is released.
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367 | Target has additional motion while moving along path: | ||
This subclass is indented under subclass 306. Target device wherein the target device, while it is moving
along the continuous path, simultaneously swings, pivots, moves
up and down, moves back and forth, vibrates, or otherwise moves
during the time a projectile projected thereat is released; so that,
the target device has the combined simultaneous motions of (a) moving
along the continuous path, and (b) swinging, pivoting, moving up
and down, moving back and forth, vibrating, or otherwise moving
during the time a projectile projected thereat is released.
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368 | Path is circular: |
This subclass is indented under subclass 366. Target device wherein the closed circuit is circular. | |
369 | Oscillating (e.g., pendulum motion) or reciprocating: | ||||
This subclass is indented under subclass 359. Target device (a) which moves back and forth along an arc-shaped
path of less than 360 degrees about an axis spaced from the path,
or (b) which moves back and forth along a defined elongated path
having two spaced-apart end points, alternately reversing its direction
of movement whenever it reaches in the vicinity of an end point;
and wherein the target device is moving back and forth during the time
a projectile projected thereat is released.
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370 | Target has additional motion while oscillating or reciprocating: | ||
This subclass is indented under subclass 369. Target device wherein the target device, while it is moving
back and forth along the arc-shaped or defined elongated path, simultaneously
swings, pivots, moves up and down, moves frontward and rearward,
vibrates, or otherwise moves during the time a projectile projected
thereat is released; so that, the target device has the combined
simultaneous motion of (a) moving back and forth along the arc-shaped
or defined elongated path, and (b) swinging, pivoting, moving up
and down, moving frontward and rearward, vibrating, or otherwise
moving during the time a projectile projected thereat is released.
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371 | With electrically actuated or operated indicator: | ||||||||
This subclass is indented under subclass 348. Target device including electrically actuated or operated
means (a) for indicating that a projectile has reached the target
device, or (b) for indicating the location of the point on the target device
at which a projectile has reached, or (c) for indicating the location
of the point relative to and spaced from the target device at which
a projectile has passed by the target device (i.e., missed the device).
SEE OR SEARCH THIS CLASS, SUBCLASS:
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372 | Indicator responsive to projectile produced sonic or shock wave: |
This subclass is indented under subclass 371. Target device including either a sound wave sensitive means mounted on or near the target device or a shock wave sensitive means mounted on or near the target device, which sound wave sensitive means or shock wave sensitive means is operatively associated with the electrically actuated or operated indicating means; and wherein the indicating means is actuated either (a) by the sound waves or shock waves generated by a projectile whenever it approaches, passes in the vicinity of, or strikes the target device, or (b) by the shock waves traveling through the material of the target device as a result of a projectile impacting thereupon. | |
373 | Penetrating projectile alters circuit condition of target formed of stacked, penetrable sheetlike conductors: | ||
This subclass is indented under subclass 371. Target device wherein the target device is formed from a
plurality of spaced-apart electrically conductive sheet means which
are stacked one behind the other in a row and which form part of
the electrical circuit of the indicating means, and wherein at least
the sheet means nearest the projecting point is adapted to be penetrated
by a projectile projected thereat, such that the electrical circuit
of the indicating means is actuated by the projectile either as
it passes through all of the sheet means or as it passes through
at least the said nearest sheet means to remain embedded in the
target device.
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374 | Element moved by projectile impact to actuate circuitry: | ||||
This subclass is indented under subclass 371. Target device including an impact member which is moved
by impact of a projectile thereon whenever a projectile initially
impacts upon the target device, and wherein the electrically actuated
or operated indicating means is operatively associated with the
movable impact member so that the indicating means is actuated whenever
a projectile, during its initial impact upon the target device,
impacts upon and moves the impact member.
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375 | Element is pivoted: |
This subclass is indented under subclass 374. Target device wherein the impact member which moves upon projectile impact is pivoted about a fixed axis to actuate the indicating means. | |
376 | Coplanar elements: |
This subclass is indented under subclass 374. Target device including a plurality of individually movable impact members, which impact members are all disposed in a single plane adjacent one another so as to present a planar surface formed from a plurality of individually movable impact members, and wherein the electrically actuated or operated indicating means is operatively associated with each individually movable impact member so that the indicating means is actuated whenever a projectile impacts upon and moves any one impact member. | |
377 | Spaced conductors bridged by nonpenetrating projectile: | ||
This subclass is indented under subclass 371. Target device wherein the surface portion adapted to be
struck by a projectile includes a plurality of spaced-apart, electrically
conductive means which form part of the electrical circuit of the
indicator means and which are contactable by a projectile which
strikes but does not pass through or penetrate into the surface
portion of the target device, and wherein the electrical circuit
of the indicator means is actuated by an electrically conductive
projectile having a size and configuration sufficient to span the
distance between at least two adjacent conductive means such that
the projectile forms part of the indicator circuit as it spans the
two adjacent conductive means upon striking or remaining upon the
surface portion of the target device.
SEE OR SEARCH THIS CLASS, SUBCLASS:
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378 | Indication by movement of target or target having indicating means: | ||||||||||||
This subclass is indented under subclass 348. Target device (a) including means, actuatable or operable
by a projectile, for providing or producing an indication that a
projectile has reached the point of aim, or (b) wherein the target
device or the point of aim portion thereof is movable whenever a
projectile impinges thereupon, and wherein the movement of the target device
or the point of aim provides or produces a visual indication that
a projectile has reached the point of aim.
SEE OR SEARCH THIS CLASS, SUBCLASS:
SEE OR SEARCH CLASS:
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379 | Plural indicators sequentially released: |
This subclass is indented under subclass 378. Target device including a plurality of indicating members which are ejected, dumped, or dispersed by the target device one at a time each time a projectile reaches the point of aim; and wherein the target device includes means, actuated by a projectile whenever it reaches the point of aim, to eject, dump, or disperse one indicating member at a time. | |
380 | Frangible or formed from a plurality of separable interconnected elements (e.g., explosion simulating): | ||
This subclass is indented under subclass 378. Target device either (a) comprising a unitary mass of material
which is intended to shatter or break into pieces whenever a projectile
reaches the point of aim, or (b) comprising or including a plurality
of interconnected members which are intended to fall apart, separate,
or be propelled away from each other whenever a projectile reaches
the point of aim.
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381 | Audible indication: | ||
This subclass is indented under subclass 378. Target device wherein the means providing and indication
that a projectile has reached the point of aim is a sound producing
means which is operated or actuated whenever a projectile reaches
the point of aim.
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382 | Projectile passes through aperture to operate indicator: |
This subclass is indented under subclass 381. Target device including an opening or aperture through which a projectile is intended to pass to operate or actuate the sound producing means. | |
383 | Having projectile-actuated means to free indicator for movement: | ||||
This subclass is indented under subclass 378. Target device including an indicating member which is moved
whenever a projectile reaches the point of aim, so that movement
of the indicating member provides or produces a visible indication
that a projectile has reached the point of aim, and wherein the
target device includes means, actuated by a projectile whenever
it reaches the point of aim, for releasing the indicating member
and moving the indicating member by a force other than that produced by
movement of the releasing means itself.
SEE OR SEARCH THIS CLASS, SUBCLASS:
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384 | Indicator is dumped or is projected into the air (e.g., return fire): | ||
This subclass is indented under subclass 383. Target device either (a) including a movable support upon
which the indicating member is adapted to rest, and wherein the
indicating member is adapted to merely rest upon the movable support
without being attached to any portion of the target device or the
support; and, whenever the releasing means is actuated by a projectile,
the support is moved from a position supporting the indicating member
at rest thereon to a released position, in which released position
the support no longer supports the indicating member so that the
indicating member freely drops or falls from its position of rest,
or (b) including means to project or launch the indicating member
into the air away from the target device, and wherein the projecting
or launching means is actuated or operated by the releasing means whenever
a projectile reaches the point of aim and actuates the releasing
means.
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385 | Gravity operated indicator: |
This subclass is indented under subclass 383. Target device wherein the force, which moves the indicating member whenever the releasing means is actuated by the projectile, is provided by the earth"s gravitational field acting upon the target device. | |
386 | Target is moved or indicator is moved: | ||
This subclass is indented under subclass 378. Target device (a) wherein the target device or the point
of aim portion thereof moves whenever a projectile impinges of impacts
thereupon, and wherein the movement of the target device or the
point of aim provides or produces a visible indication that a projectile
has reached the point of aim, or (b) wherein the target device includes
an indicating member which is moved whenever a projectile reaches
the point of aim, and wherein the movement of the indicating member
provides or produces a visible indication that a projectile has
reached the point of aim.
SEE OR SEARCH THIS CLASS, SUBCLASS:
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387 | Indicator is moved: | ||
This subclass is indented under subclass 386. Target device including an indicating member which is moved
whenever a projectile reaches the point of aim, and wherein the
movement of the indicating member provides or produces a visible
indication that a projectile has reached the point of aim.
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388 | Indicator is alternate target: |
This subclass is indented under subclass 387. Target device wherein the point of aim is moved from an aiming position to an indicating position whenever a projectile impinges or impacts thereupon, and wherein the indicating member constitutes a second point of aim which is moved into aiming position whenever a projectile impinges or impacts upon the first point of aim. | |
389 | Target is opening through which projectile passes to actuate indicator: |
This subclass is indented under subclass 387. Target device comprising or including a opening or aperture means through which a projectile projected at the target device is intended to pass, which opening or aperture means constitutes the point of aim of the target device; and wherein the indicating member is caused to be moved by a projectile reaching the point of aim either during the passage of the projectile through the opening or aperture means or after the passage of the projectile through the opening or aperture means. | |
390 | Target pivots: |
This subclass is indented under subclass 386. Target device wherein the target device or the point of aim portion thereof is moved about a fixed axis whenever a projectile impinges or impacts thereupon, and wherein the movement of the target device or the point of aim about the fixed axis provides or produces a visible indication that a projectile has reached the point of aim. | |
391 | Having restoring means: |
This subclass is indented under subclass 390. Target device wherein the movement of the target device or the point of aim about a fixed axis is from an aiming position to an indicating position whenever a projectile impinges or impacts upon the point of aim, and wherein the target device includes means to reset or restore the target device or the point of aim from the moved position back to the aiming position. | |
392 | Automatic restoring: |
This subclass is indented under subclass 391. Target device wherein the means to reset or restore the target device or the point of aim from the moved position back to the aiming position is actuated and operated without any intervention of a human operator. | |
393 | Target separates from support: |
This subclass is indented under subclass 386. Target device wherein the point of aim portion thereof is moved whenever a projectile impinges or impacts thereupon, and wherein the target device includes means for removably holding or removably supporting the point of aim portion thereon; and, whenever a projectile impinges or impacts upon the point of aim, the point of aim portion is removed entirely from or knocked entirely off of the holding or supporting means so as to provide a visible indication that a projectile has reached the point of aim. | |
394 | Having means to deliver spent projectile to easily accessible location: | ||||||||||
This subclass is indented under subclass 348. Target device including means for causing a projectile,
after it has struck the target device or passed through the target
device, to be moved to a point easily accessible for retrieval of
the projectile.
SEE OR SEARCH THIS CLASS, SUBCLASS:
SEE OR SEARCH CLASS:
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395 | Movable conveyor or reprojecting target: |
This subclass is indented under subclass 394. Target device wherein the means for moving a projectile to an easily accessible point for retrieval is in the form of (a) a movable, mechanically driven conveyor which carries the projectile thereon to the easily accessible point, or (b) a projecting or launching means connected to and located at the target device, which acts to project or launch the projectile through the air generally toward the point from which the projectile was initially projected, or (c) the target device itself is a surface for rebounding or deflecting point, which surface, upon being struck by the projectile, acts as a reaction surface to deflect or bounce the projectile through the air generally toward the point from which the projectile was initially projected. | |
396 | Projectile returned toward the projecting point: |
This subclass is indented under subclass 394. Target device wherein the means for moving a projectile to an easily accessible point for retrieval causes the projectile to be moved toward the point from which the projectile was initially projected or launched. | |
397 | Runway extending between target area and projecting point: | ||
This subclass is indented under subclass 396. Target device wherein the means for moving a projectile
toward the point from which it was initially projected includes
a surface which extends essentially the entire distance from the target
device to the projecting point and upon which the projectile is
caused to move from the target device to the projecting point.
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398 | Pocketed or apertured: | ||
This subclass is indented under subclass 348. Target device comprising or including (a) a closed-bottom
or closed-back receptacle, at least partially within which a projectile
is intended to come to rest after passing at least partially through
the entrance opening thereof, or (b) a through aperture, which is
so dimensioned that a projectile is intended to pass entirely therethrough,
or (c) a through aperture, or an open-bottom receptacle, or an open-back receptacle,
which aperture or receptacle is so dimensioned that a projectile
is intended to come to rest at least partially within the aperture
or receptacle after partially passing through the aperture or through
the entrance opening of the receptacle.
SEE OR SEARCH THIS CLASS, SUBCLASS:
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399 | With mechanical projector: |
This subclass is indented under subclass 398. Target device including a mechanically operated means for throwing, projecting, impelling, or launching a projectile toward the target device. | |
400 | Closed-back or closed-bottom pocket: |
This subclass is indented under subclass 398. Target device comprising or including a receptacle having an interior portion defined by a circumscribing wall means and by an entrance opening or aperture, so that a projectile, upon reaching the target device, may at least partially pass through the entrance opening or aperture and come to rest at least partially within the interior portion of the receptacle; and wherein the lateral dimension of the interior portion of the receptacle are essentially the same as or at least not much greater than the lateral dimensions of the entrance opening or aperture. | |
401 | Entrance opening is formed in laterally extending surface: |
This subclass is indented under subclass 400. Target device including a surface structure within which or behind which the receptacle is located and wherein the entrance opening or aperture of the receptacle is either formed in the surface structure or located within the surface structure so that the surface structure extends laterally about the entrance opening or aperture. | |
402 | Target is aperture dimensioned to allow projectile to pass entirely therethrough: | ||
This subclass is indented under subclass 398. Target device comprising or including a through-aperture
or opening, which through-aperture or opening is dimensioned so
that a projectile is capable of passing entirely therethrough (i.e.,
a projectile entering the aperture or opening from one side thereof
passes through the aperture or opening and leaves out from the opposite
side thereof), and wherein the through-aperture or opening is intended
to be the point of aim of the target device.
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403 | Penetrable target with replaceable element: | ||||
This subclass is indented under subclass 348. Target device comprising a penetrable layer having a structure
particularly adapted to be pierced or ruptured upon impact of a
projectile thereon so as to allow the entire projectile to pass
through the penetrable layer or to allow at least a portion of the
projectile to pass through the penetrable layer with another portion
of the projectile remaining embedded within the penetrable layer;
and wherein the target device includes means or is provided with
means to enable replacement of a portion of the penetrable layer.
SEE OR SEARCH THIS CLASS, SUBCLASS:
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404 | Penetrable target with projectile backstop: | ||||||||||
This subclass is indented under subclass 348. Target device comprising a penetrable layer having a structure
particularly adapted to be pierced or ruptured upon impact of a
projectile thereon so as to allow the entire projectile to pass
through the penetrable layer or to allow at least a portion of the
projectile to pass through the penetrable layer with another portion
of the projectile remaining embedded within the penetrable layer;
and wherein the target device includes means located behind the
penetrable layer for stopping or catching a projectile after it
or at least a portion thereof has passed entirely through the penetrable
layer so that the projectile remains in the vicinity of the target device.
SEE OR SEARCH THIS CLASS, SUBCLASS:
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405 | With mechanical projector: | ||
This subclass is indented under subclass 348. Target device including a mechanically operated means for
throwing, projecting, impelling, or launching an aerial projectile
toward the target device.
SEE OR SEARCH CLASS:
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406 | Handling or manipulation (e.g., target positioning means): | ||
This subclass is indented under subclass 348. Apparatus for safely or conveniently handling or manipulating
a target device to or from position to be used.
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407 | Target support structure: | ||
This subclass is indented under subclass 348. Apparatus comprising structure or means to support a target
device in position to be used.
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408 | Target penetrated by projectile: | ||||
This subclass is indented under subclass 348. Target device comprising a penetrable layer having a structure
particularly adapted to be pierced or ruptured upon projectile impact thereon
so as to either (a) allow the entire projectile to pass through
the penetrable layer, or (b) allow at least a portion of the projectile
to pass through the penetrable layer with another portion of the
projectile remaining embedded within the penetrable layer.
SEE OR SEARCH THIS CLASS, SUBCLASS:
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409 | Printed matter: | ||
This subclass is indented under subclass 348. Target device including a surface having thereon indicia
which define one or more points of aim or define the portion of
the surface adapted to be struck by a projectile.
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410 | Projectile backstop: | ||||||||
This subclass is indented under subclass 317. Apparatus comprising means for stopping, trapping, or catching
a projectile.
SEE OR SEARCH THIS CLASS, SUBCLASS:
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412 | User manipulated means for catching projectile moving through the air: | ||
This subclass is indented under subclass 317. Apparatus comprising manipulatable means adapted to be moved
by a participant so as to catch and retain therein or thereon a
projectile which is moving freely through the air, and wherein the
manipulatable means is capable of being positioned by a participant
into the path of movement of a projectile so as to catch the projectile
while it is moving freely through the air.
SEE OR SEARCH CLASS:
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429 | PROBLEM ELICITING RESPONSE: | ||||
This subclass is indented under the class definition. Apparatus including a problem presented to a participant
in order to obtain a response which is then compared to a predetermined
answer or otherwise evaluated.
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430 | Questions and answers: | ||
This subclass is indented under subclass 429. Apparatus wherein the problems are presented in the form
of questions.
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431 | Categorized or grouped questions: |
This subclass is indented under subclass 430. Apparatus wherein the questions are subdivided by related subject matter. | |
432 | Timed response: |
This subclass is indented under subclass 430. Apparatus wherein the amount of time a participant takes to respond to a question is measured. | |
440 | PHYSICAL SKILL OR ABILITY: | ||
This subclass is indented under the class definition. Apparatus intended to measure one of a participant"s
senses, a bodily capacity or the physical speed, strength, or dexterity
in which a participant can accomplish a task relative to another
participant or relative to a fixed standard.
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440.1 | Simulated martial-art type game (e.g., boxing or fencing robots, etc.): |
This subclass is indented under subclass 440. A physical skill or ability game having a plurality of participant-manipulatable figurines having human appearance, wherein each figurine is intended and arranged to be skillfully manipulated in a contest that mimics the action of hand-to-hand combat, with or without a weapon. | |
441 | Participant maneuvered game element over a surface or through a course: | ||||
This subclass is indented under subclass 440. Apparatus intended to measure a participant"s skill
in directing the motion of a game element along a path or over a
course.
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442 | Simulated vehicle: | ||
This subclass is indented under subclass 441. Apparatus wherein the game element being maneuvered is a
vehicle or a simulated vehicle.
SEE OR SEARCH CLASS:
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443 | Magnetically guided game element: | ||
This subclass is indented under subclass 441. Apparatus wherein the movement of the game element is directed
through magnetic attraction or repulsion.
SEE OR SEARCH THIS CLASS, SUBCLASS:
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444 | Game element comprises a participant: | ||
This subclass is indented under subclass 441. Apparatus wherein the game element being maneuvered includes
a human participant.
SEE OR SEARCH CLASS:
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445 | Timed reaction or race to a finish: | ||
This subclass is indented under subclass 440. Apparatus intended to determine the length of time it takes
a participant to complete a task relative to a fixed standard or
another participant.
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446 | One participant at a time competes: | ||
This subclass is indented under subclass 445. Apparatus wherein each participant attempts to complete
a task individually.
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447 | Game element capture or pick up using manual dexterity: | ||
This subclass is indented under subclass 440. Apparatus including a game element intended to be retrieved
through skillful movement of a participant"s hand.
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448 | Electric or magnetic capture: | ||
This subclass is indented under subclass 447. Apparatus wherein the game element is intended to be taken
using electric or magnetic means.
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449 | Balance: | ||
This subclass is indented under subclass 440. Apparatus intended to measure a participant"s skill
at maintaining the equilibrium of either himself or of some game
element or elements.
SEE OR SEARCH CLASS:
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450 | Game element add on: |
This subclass is indented under subclass 449. Apparatus including game elements intended to be combined until balance is disturbed. | |
451 | Push or pull force (e.g., tug of war): | ||||
This subclass is indented under subclass 440. Apparatus including structure intended to aid in transmitting
a force either towards or away from a participant.
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452 | Arm or finger contacting (e.g., arm wrestling): | ||
This subclass is indented under subclass 451. Apparatus wherein the force transmitted occurs between contact
of a participant"s arm or finger with another participant"s
arm or finger or with the apparatus.
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453 | Apparatus connecting plural participants: |
This subclass is indented under subclass 440. Apparatus including an element intended to be attached to or grasped by two or more participants simultaneously while they are accomplishing a task. | |
454 | Electric: |
This subclass is indented under subclass 440. Apparatus including electrical means intended to assist a participant in accomplishing a task, or to measure his ability in accomplishing a task. | |
455 | Circuit completion: |
This subclass is indented under subclass 454. Apparatus including an interrupted path for current flow whose completion is intended to measure a participant"s skill in the completion of a task. | |
456 | Magnetic: |
This subclass is indented under subclass 440. Apparatus including magnetic means intended to assist a participant in accomplishing a task or to measure his skill in the completion of a task. | |
457 | ENCLOSED FLUID MEDIUM: | ||||
This subclass is indented under the class definition. Apparatus including structure for surrounding a quantity
of liquid or gas.
SEE OR SEARCH THIS CLASS, SUBCLASS:
SEE OR SEARCH CLASS:
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458 | Inflatable: | ||
This subclass is indented under subclass 457. Apparatus wherein the structure surrounding the fluid is
formed of an elastic or pliant material and its shape is manifested
by filling the structure with a gas or liquid.
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459 | MISCELLANEOUS: |
This subclass is indented under the class definition. Apparatus not classifiable in any of the subclasses listed above. | |
460 | Electric: | ||
This subclass is indented under subclass 459. Apparatus including an electrical circuit or component.
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461 | Simulated game: | ||||||||||
This subclass is indented under subclass 459. A miscellaneous game having a feature that mimics, or features
in combination that some or all of the features, action, rules,
environment, or scoring of a game of physical sport or other athletic
event.
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